A treatment of the correlations between Rolemaster Spell Lists and GURPS Magic colleges

One Note: the list I've been working from has categorized Monks under Mentalism. As this makes total sense to me, I've decided to keep it so.

 

Channelling

Open Lists

Rolemaster Spell List GURPS Magic college
Purifications Elements from Healing and Food
Concussion's Ways Healing
Weather Ways Elements from Air
Sound's Way Sound
Lofty Movements Several - Elements from Movement most prevalent, with Earth, Plant and Air
Spell Defence Meta
Light's Way Light/Darkness
Detections Mastery Knowledge
Nature's Law Elements from Animal, Earth, Plant
Barrier Law Elements from Earth, Water, Air

Closed Lists

Rolemaster Spell List GURPS Magic college
Organ Lore Healing
Nerve Lore Healing
Symbolic Ways ?
Blood Law Healing
Bone Law Healing
Locating Ways Knowledge
Calm Spirits Mind Control, with elements from Animal
Lore Knowledge
Creations Food, plus elements from Water, Fire
Sacred Grounds Elements from Meta
Muscle law Healing

Animist Base Lists

Rolemaster Spell List GURPS Magic college
Nature's Lore Air (weather) and Knowledge
Animal Mastery Animal
Herb Mastery Plant
Plant Mastery Plant
Nature's Protection Elements from several, mostly Protection/Warning, Plant and Elemental spells
Nature's Movement/Senses Elements from Mind Control and Body Control

Channelling Alchemist Base Lists

Rolemaster Spell List GURPS Magic college
Inorganic Skils Earth
Holy Armour Protection/Warning
Holy Office Knowledge
Holy Wards Protection/Warning
Holy Weapons Elements from Body Control, Making & Breaking and Elemental
Holy Works Elements from Making & Breaking and Plant
Other Realm Imbedding Enchantment
Liquid/Gas Skills Air and Water but mostly Alchemy skill
Own Realm Imbedding Enchantment

Cleric base Lists

Rolemaster Spell List GURPS Magic college
Channels Necromancy
Repulsions Necromancy
Communal Ways Knowledge
Protections Elements Protection/Warning, Meta and some Elemental
Summons Necromancy and Gate
Life Mastery Healing

Mythic Base Lists

Rolemaster Spell List GURPS Magic college
The Eye Knowledge
The Mask Elements from Illusion/Creation and Sound
The Will Healing
Vengeance Elements from Body Control and Sound
The Defender Protection/Warning
Holy Mission Knowledge

Paladin Base Lists

Rolemaster Spell List GURPS Magic college
Exorcisms Necromancy
Holy Healing Healing
Holy Arms Body Control
Communion Elements from Meta and Knowledge
Holy Shields Protection/Warning, elements from Body Control
Inspiring Ways Mind Control

Ranger Base Lists

Rolemaster Spell List GURPS Magic college
Nature's Guises Elements from Illusion/Creation, Light/Darkness and Sound
Moving Ways Movement
Inner Walls Elements from Fire and Protection/Warning
Nature's Way Air and Water
Path Mastery Knowledge, with elements from Animal
Nature's Summons Elements from Food, Animal, Plant, Weather (Air, Water)

 

Essence

Open Lists

Rolemaster Spell List GURPS Magic college
Allurement Mind Control, with elements from Communication/Empathy
Essence's Perceptions Knowledge, Mind Control
Essence Hand Movement
Elemental Shields Fire, with elements from Protection/Warning
Unbarring Ways Movement
Delving Ways Knowledge, with elements from Elementals
Sound Mastery Sound with elements of Mind Control
Spell Wall Protection/Warning
Shadow Mastery Light/Darkness
Rune Mastery Enchantment and/or Meta
Detecting Ways Knowledge
Physical Enhancement Elements from Body Control, Sound, Water, Air
Sustain Body Elements from Body Control and Protection/Warning
Fey Conjury Necromancy
Lesser Illusions Illusion/Creation
Air Mastery Elements from Air, Movement, Sound

Closed Lists

Rolemaster Spell List GURPS Magic college
Familiar Mastery Covered by advantages
Circle Mastery Meta, with elements from Necromancy
Rapid Ways Movement
Earth Mastery Earth
Counterspells Meta and Protection/Warning
Shield Mastery Protection/Warning
Elemental Summons All elemental
Mechanism's Way Tech
Gate Mastery Necromancy
Dispelling Ways Meta
Fire Mastery Fire
Lofty Bridge Movement
Invisible Ways Light/Darkness
Water Mastery Water
Light Mastery Light/Darkness
Spirit Mastery Mind Control
Living Change Body Control
Magic Staff Enchantment
Spell Enhancement Meta
Matter Shaping All Elemental
Spell Reins Meta

 

 

 

Mentalism

Open Lists

Rolemaster Spell List GURPS Magic college
Illusions Illusion/Creation
Anticipations Elements from Communication/Empathy
Detections Knowledge
Attack Avoidance Protection/Warning
Damage Resistance Elements from several - but mostly Protection/Warning
Delving Knowledge
Cloaking Protection/Warning, with elements from Body Control
Self Healing Healing
Brilliance Light/Darkness
Spell Resistance Meta and Protection/Warning

Closed Lists

Rolemaster Spell List GURPS Magic college
Mind Mastery Elements from Mind Control And Protection/Warning
Liquid Manipulation Water
Shifting Body Control, with elements from Air
Gas Manipulation Air
Movement Movement
Telekinesis Movement
Mind's Door Movement
Sense Mastery Elements from both Mind Control and Light/Darkness
Speed Movement
Solid Manipulation Earth, with elements from Fire

Armsmaster Base Lists

Rolemaster Spell List GURPS Magic college
Martial Law Elements from Movement
Warrior Law Several! Elments from Body Control and Fire most prevalent
Armour Mastery Elements from Protection/Warning
Weapon Mastery Elements from Body Control and Making and Breaking
Fortress Law Elements from Earth and Protection/Warning
Battle Law Elements from Communication/Empathy comes closest.

Lay Healer Base Lists

Rolemaster Spell List GURPS Magic college
Muscle Repair Healing
Blood Mastery Healing
Prostethics Elements from Earth and Plant
Bone Mastery Healing
Concussion Mastery Healing
Nerve and Orgsn Mastery Healing

Magent Base Lists

Rolemaster Spell List GURPS Magic college
Assasination Mastery No real equivalent - several spells from different colleges apply
Disguises Elements from Body Control and Light/Darkness come closest
Gathering Secrets Knowledge, possibly with elements from Sound
Poison Mastery Food
Escapes Movement
Misdirections Elements from Illusion and Light/Darkness

Mentalism Alchemist Base Lists

Rolemaster Spell List GURPS Magic college
Meditative Healing Healing
Liquid/Gas skills Elements from Food and Water, but mostly Alchemy skill
Inorganic Skills Earth
Defence Mastery Protection/Warning with a hint of Body Control
Attack Mastery Elements from Body Control, Communication/Empathy and Knowledge
Own Realm Imbedding Enchantment
Other Realm Imbedding Enchantment
External Concentration Elements from Earth, Making & Breaking and Plant
Understanding Mastery Knowledge

Mentalist Base Lists

Rolemaster Spell List GURPS Magic college
Mind Attacks Body Control
Mind Merge Communication/Empathy
Sense Control Communication/Empathy, with elements from Sound
Mind Control Mind Control
Presence Communication/Empathy, with elements from Mind Control
Mind Speech Communication/Empathy

Monk Base Lists

Rolemaster Spell List GURPS Magic college
Mind Over Matter Body Control
Monk's Bridge Movement
Body Renewal Healing
Monk's Sense Elements from Mind Control, Illusion/Creation and a few others
Body Reins Body Control
Evasions Movement

Seer Base Lists

Rolemaster Spell List GURPS Magic college
Far Visions Elements from several, Elemental spells, Knowledge most prevalent
Vision Borrowing Elements from Animal and Communication/Empathy
Vision Guard Knowledge, with elements from Protection/Warning
Mind Visions Knowledge
Future Visions Knowledge
Past Visions Knowledge

Zen Monk Base Lists

Rolemaster Spell List GURPS Magic college
Body Control Body Control
Zen Focus Body Control
Body Renewal Healing
Mind's Shadow Communication/Empathy, with elements from Illusion
Evasions Movement
Zen Awareness Elements from Communication/Empathy & Mind Control