Alex Kellian
Caucasian New Yorker

ST: 10 IQ: 13 Move: 6
DX: 13 HT: 12
Total Points: 369

ADVANTAGES
   Absolute Timing (5 points)
   Acute Vision+4 (8 points)
   Chip Slots+2 (10 points)
   Combat Reflexes / Chip (Removeable {-10%}) (13 points)
   Courtesy Rank+1 (1 point)
   Double-Jointed (5 points)
   Electrokinesis+10 (50 points)
   Extra Hit Points+3 (15 points)
   Healing+2 (6 points)
   High Pain Threshold / Chip (Removeable {-10%}) (9 points)
   Literacy (5 points)
   Mathematical Ability / Chip (Removeable {-10%}) (9 points)
   Pockets (Flesh Holster) (Arm/Leg)+1 (5 points)
   Rapid Healing (5 points)
   Skill Chip / Architecture (Removeable {-10%}) (8 points)
   Skill Chip / Merchant (Removeable {-10%}) (2 points)
   Skill Chip / Streetwise (Removeable {-10%}) (2 points)
   Skill Chip / Surgery (Cybernetics) (Removeable {-10%}) (8 points)
   Skill Chip / Surgery (Plastic) (Removeable {-10%}) (4 points)
   Status (good)+1 (0 point)
   Toughness (DR 1) (10 points)
   Unusual Background / 5.000$ Cyberwear (1 point)
   Wealth: Wealthy (20 points)

DISADVANTAGES
   Code of Honour (Pirate's) (-5 points)
   Compulsive Behaviour+1 / Blowing things up (-5 points)
   Greed (-15 points)
   Motion Sickness (-10 points)

SUPER DISADVANTAGES
   Trademark (Simple but required) / Leave Silver Bullet (-5 points)

SKILLS
   Acrobatics-11 (1 point)
   Area Knowledge(Cyberspace)-12 (0,5 point)
   Area Knowledge(Europe)-12 (0,5 point)
   Area Knowledge(New York)-12 (0,5 point)
   Area Knowledge(Northeastern Region (USA))-12 (0,5 point)
   Area Knowledge(Ottawa)-12 (0,5 point)
   Area Knowledge(USA)-12 (0,5 point)
   Breath Control-9 (0,5 point)
   Camouflage-14 (2 points)
   Climbing-15 (1 point)
   Computer Hacking/TL-15 (4 points)
   Computer Operation/TL-15 (4 points)
   Computer Programming/TL-14 (1 point)
   Confuse (psi)-14 (6 points)
   Cyberdeck Operation/TL-10 (1 point)
   Cyberpsi-15 (8 points)
   Dampen (psi)-12 (2 points)
   Diagnosis/TL-10 (0,5 point)
   Diplomacy-10 (0,5 point)
   Disguise-11 (0,5 point)
   Electronics Operation/TL(Communications)-11 (0,5 point)
   Electronics Operation/TL(Sensors)-12 (1 point)
   Electronics/TL(Computers)-11 (1 point)
   Electronics/TL(Security Systems)-12 (2 points)
   Electronics/TL(Sensors)-11 (1 point)
   Energy Sense-12 (2 points)
   Energy Shield-11 (1 point)
   Engineer/TL(Bombs & Traps)-13 (1 point)
   Escape-14 (1 point)
   Fast-Draw(Knife)-13 (0,5 point)
   Fast-Draw(Magazine)-13 (0,5 point)
   Fast-Draw(Pistol)-13 (0,5 point)
   Fast-Talk-14 (4 points)
   First Aid/TL-12 (0,5 point)
   Gunner: Machine Gun-13 (0,5 point)
   Guns: Gyroc-16 (2 points)
   Guns: Light Automatic-14 (0,5 point)
   Guns: Machine Pistol-14 (0,5 point)
   Guns: Pistol-17 (4 points)
   Guns: Rifle-15 (1 point)
   Healing (psi)-12 (2 points)
   Hiking-10 (0,5 point)
   Holdout/Concealment-11 (0,5 point)
   Judo-14 (8 points)
   Karate-14 (8 points)
   Knife Throwing-12 (0,5 point)
   Knife-13 (1 point)
   Language: English-13 (0 point)
   Lightning (psi)-11 (1 point)
   Lip Reading-11 (0,5 point)
   Lockpicking/TL-14 (4 points)
   Mathematics-13 (0,5 point)
   Mechanic/TL(Small Gadgets)-13 (0,5 point)
   Meditation-10 (1 point)
   Occultism-11 (0,5 point)
   Orienteering/TL-12 (1 point)
   Photokinesis-16 (10 points)
   Research-13 (2 points)
   Running-11 (2 points)
   Savoir-Faire-15 (0 point)
   Sleight of Hand-11 (1 point)
   Speed-Load(Magazine)-12 (0,5 point)
   Stealth-15 (8 points)
   Surge (psi)-12 (2 points)
   Surgery/TL(Cybernetic(Chip))-12 (0 point)
   Surgery/TL(Plastic(Chip))-13 (0 point)
   Survival(Desert)-11 (0,5 point)
   Survival(Mountains)-11 (0,5 point)
   Survival(Woodlands)-11 (0,5 point)
   Tactics-12 (2 points)
   Throwing-12 (2 points)
   Tracking-16 (1 point)
   Traps/TL-13 (1,5 points)

MANEUVERS
   Arm or Wrist Lock-17 (2 points)
   Back Kick-12 (2 points)
   Disarming-17 (4 points)
   Spin Kick-13 (2 points)

QUIRKS
   Distrusts hairy people
   Enjoys drinking
   Fiddles with things
   Nosy
   Trust no one

POSSESSIONS (ARMOR)
1 Monochrys/Light Suit/TL8 [6 lb] PD(2) PD/Imp(1) DR(8) DR/Imp(2) COVERS(8-14)

POSSESSIONS (WEAPON)
1 FE Rakete-K [9 lb] Damage(var.) Skill(Guns: Gyroc-16) Throwing skill(Guns: Gyroc-16)
1 Large Knife [1 lb] Damage(cut/sw-2 | imp/thr) Skill(Knife-13) Throwing skill(Knife Throwing-12)
2 9mm Pistol Magazine [0,5 lb] Damage()
2 Glock 9mm Hotload [2,5 lb] Damage(cr/2d+2) Skill(Guns: Pistol-17)

POSSESSIONS (OTHER)
1 Bug Detector [1 lb]
1 Bug Stomper [2 lb]
1 Cellphone [0,25 lb]
1 Clothing (middle class) [0 lb]
1 Combat Reflexes Chip [0 lb]
1 Cyberdeck Mk. II/3 prog, SI 2, 2 slots [0 lb]
1 Lockpicks/TL8 [0 lb]
1 Multiview Goggles/TL8 [1,5 lb]
1 NATComp PC72-010 [3 lb]
1 Personal basics [0 lb]
1 Promote/20/3-2044, skill 12 [0 lb]
1 Silencer, Pistol [1 lb]
1 Software (Engineering)/Bombs & Traps [0 lb]
2 Electronic Lockpick [6 lb]
4 Drug/Hypercoagulin [0 lb]
8 5.5mm Magazine [4 lb]

SUMMARY
   Attributes: 80
   Advantages: 201
   Disadvantages: -40
   Quirks: -5
   Skills: 133
   Possessions - Total Carried Weight: 37,75
   Possessions - Total Weight: 366,45

MISCELLANEOUS INFORMATION
   Tech Level: 8
   Game Name: Mysterious CyberWorld PC
   Encumbrance: 1
   Will: 13
   Hearing: 13
   Vision: 17
   Smelling: 13
   Tasting: 13
   Money: 10000

STORY

Martial Art: Ju-Jutsu Primary Skills: Karate, Judo Secondary Skills: Savoir-Faire (Dojo), 1 of: Judo Art, Karate Art Optional Skills: Any weapon(s) from Kobujutsu, Katana, Boxing Maneuvers: Arm/Wrist Locks [1], Back Kick, Disarming (Judo) [2], Spin Kick

NOTES

Has 10 silver lightning amulets Chaperone skill ( ) Basic Speed: (13+12)/4 = 6.25 Move: 6.25 + (11/8=) 1.375 = 7.625 = 7 - enc. (76.25 - 10 x enc yds over 10 sec.) Initiative: 6.25 + 1 (CbtRfl) + 1 (Tactics) = 8.25 - enc. Dodge: 6 + 1 (CbtRfl) = 7 - enc. APEX ( ) Stingray ( ) Frag ( ) Concussion( ) PLASTEX ( ) SOG ( ) Glock 9mm ( )


Printed using Aquarius Creations' GURPS® Character GURU.
Copyright © 1989 Steve Jackson Games Incorporated. All rights reserved.